Опять в немножко в сторону ушли, но есть проблески, правда, в другом контексте.
quote:
Имеется в виду, что ты знаешь, что получится, но не знаешь, как оно будет себя вести
Близкое понятие в русском языке - ЕГГОГология.
А как официально называется это в русском, я и сам не знаю
Также не знаю, как американские программеры называли между собой Synthetic Programming - но врядь ли так.
muxel мог бы отгадать, ведь он нашел доки типа:
quote:
Synthetic Programming
No discussion of the HP-41C would be complete without a discussion of synthetic programming. The HP-41C had RPN instruction sequences of one to three (or more) bytes.
Some of the possible codes were not documented and couldn't be entered from the keyboard but some clever users found ways around these limitations. Writing programs using these codes was called Synthetic Programming.
A variety of programs were written to support synthetic programming. To use the simplest, the user exploited a bug in the HP-41C to enter a small program that extracted the next byte in memory from the instruction that followed. (The extracted byte could then be deleted as a separate instruction.) The HP-41C would then interpret the next byte of the instruction as the first byte of some other instruction. The instruction(s) that followed might be interpreted as part of a multi-byte sequence. Obviously, programming in this way, took some forethought and care.
Synthetic instructions made possible:
Faster and/or smaller programs. For example, looping could be sped up by directly manipulating the program counter.
Use of internal registers by user programs.
Recalling and storing the flags register.
Displaying additional characters.
Additional string capabilities.
Additional sound capabilities.
Renumbering registers. This allowed programs to manufacture local variables that weren't supported under "normal" HP-41C programming techniques.
See
below for links to synthetic and non-synthetic programming.
// HP-41C
Я бы оставил загадку еще без ответа, но во-первых, вы почти отгадали, а во-вторых, важна не загадка, а повод потрепаться